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Merc Idea
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Nextd
Posted 11/6/2009 9:15 AM (#279488)
Subject: Merc Idea


Total Newbie

Posts: 20
0
Just some ideas for mercenaries

Purpose: Increases variety, new counters, and more B classes! We only have 3

1.
Description- This mercenary is an alternative/replacement to the exorcist. I noticed that alot of people use exos so this can add variety.

Necromancer ( B class sword + orb)

Stats
-Str- mid
-Dex- low
-Int- high
-Def- mid
-mDef- high
-Vit- mid
AP-65-85

Skills

Wisdom drain- Mage target, decreases the efficiency of magic, but still possible to use spells.
Cd 2 dur 2 Ap 150
E.G
1. holy guard- becomes single target, 50/50 chance of success casted on another mage
2. healing- cut in half
3. awakening- removes combo 1 only
4. aoes- cut in half
5. others ,etc

(Passive) Staffs fury- Heavily increases the attack power of staves, extends reach or 2nd row. stacks with speedcast

(Passive) Full wisdom- Decreases the cool down of all mage skills by 1. Awakening will require 0 ap. does not stack with speedcast. Speed cast will be canceled

Note: 1 passive only

2.
Paladin ( B class sword + shield)
Description- The anti spike merc. This will help counter teams with pirates etc. He also protects your team from physical damage

Stats-
Def- Very high
mDef- high
Int- mid
Dex-mid
Str-mid
Vit-high

AP- 70-90

Light shine- single target heal, 1.5x- 2x oracle.
Cd 2 dur 1 AP 200

Barrier- row attack, Protection from physical attacks! But magic will surpass this spell ice right, war cry, etc. This will make the witch,etc excellent tanks, lessens the dependcy on melees. Also is a clever way to reduce stun pressure when casted at combo 1 or 2.

-requirements same as holy guard

Aggro- Paladins not complete without this. row attack, 2 deep, like melody of madness, but will increase the chance of attacking paladin as the level becomes higher.
Cd 3 dur 3 Ap 300

3.
Fairy (B class Wand + Flying) ( Wand is like a staff except stronger and attacks 2 deep, 3 deep with necros buff)

Description- A new merc that wears mage armor with a weapon other than the staff! Not to mention flies! Ranger nuker

Stats-
Similar to witch.


Skills

Fairy dust- Ranger target, Decreases physical atk power and removes accuracy more than smoke ball. Dmg ~freezing atmosphere
Cd 2 dur 3 Ap 150

Duststorm- Aoe Dot, Heavily reduces the attribute Dex, good damage (About meteors damage total)
Cd 3 dur 3 Ap 300

I have some more ideas, but keep it at 3 to keep it sweet and short


Edited by Nextd 11/8/2009 11:30 AM
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Nextd
Posted 11/6/2009 9:20 AM (#279490 - in reply to #279488)
Subject: Re: Merc Idea


Total Newbie

Posts: 20
0
Edit- Wisdom drain- Mana seal will not work after this. ( to prevent force stuns)
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Tusi
Posted 11/6/2009 10:50 PM (#279749 - in reply to #279488)
Subject: RE: Merc Idea


Cursed Swordsman

Posts: 80
252525


Necromancer ( B class sword + orb) great make staff even more horribles

Stats
lower def l,ower hp.
Skills

Wisdom drain- 2 dur 2 cd ? makes it spammable.... and its too op. 1 dur, 3 cd ,200 ap


(Passive) Staffs fury- op

(Passive) Full wisdom- the most op skill ever



2.
Paladin ( B class sword + shield)
Description- The anti spike merc. This will help counter teams with pirates etc. He also protects your team from physical damage

Stats-
too strong, lower mdef ,lower dex, lower int

AP- too much for such a strong unit 50-70

Light shine- cd should be 3

Barrier- this will kill stun not spike

Aggro- somewhat creative, good skill

3.



Fairy dust- death to inv + jani, make it archers only
Duststorm- 5 cd, 400 ap



a bit op but some creative stuff
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Nextd
Posted 11/8/2009 11:07 AM (#280170 - in reply to #279749)
Subject: RE: Merc Idea


Total Newbie

Posts: 20
0
Tusi - 11/6/2009 10:50 PM



Necromancer ( B class sword + orb) great make staff even more horribles

Stats
lower def l,ower hp.
Skills

Wisdom drain- 2 dur 2 cd ? makes it spammable.... and its too op. 1 dur, 3 cd ,200 ap


(Passive) Staffs fury- op

(Passive) Full wisdom- the most op skill ever



2.
Paladin ( B class sword + shield)
Description- The anti spike merc. This will help counter teams with pirates etc. He also protects your team from physical damage

Stats-
too strong, lower mdef ,lower dex, lower int

AP- too much for such a strong unit 50-70

Light shine- cd should be 3

Barrier- this will kill stun not spike

Aggro- somewhat creative, good skill

3.



Fairy dust- death to inv + jani, make it archers only
Duststorm- 5 cd, 400 ap



a bit op but some creative stuff


1. The downside of the wisdom drain is that you can't mana seal once casted. You either choose between mana seal or this for the whole fight. mana seal completely stops magic.
also. Its Cd 2 so that it can be casted before hg on DmF discouraging hg on another monk.
2.staffs fury- I dont think its op. staff atacks are weak. helps alot for ind90..In PVP the Necro + exo.. The exo will be making actual use of seal staff, while the necro is busy using WD.
3.full wisdom- No speed cast- slow ap. You will never be able to use healing first turn 45-75 ap regen. It will have its full effect in 6 or 7 merc battles where ap naturally is higher. This is mainly for PVE tho

1.cd 3 maybe..2 cd could replace oracle
2.You can counter this with dispel scrolls, guard dispel, but maybe I should add a longer cd or more ap
3.thx..help against bosses ftw

1. Archers only nah..Its a nuker and the princess does a better job targetting archers only
2.I dont think its that powerful. Its a Dot, can be holy guarded off and the damage is gradual. I think 3 cd 300 ap is fair

Edited by Nextd 11/8/2009 11:18 AM
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